官网 马尔默大学

SUMMARY

Interaction design concerns the design of digital artifacts and digitally mediated communication, with a focus on use experience.

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and external clients including local industry partners and cultural and civic organisations. Navigating a shifting design landscape also requires the critical mind-set of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

The one-year master’s programme consists of four 15-credit courses, starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a master’s level degree project.

We have offered master’s degrees in interaction design since 1998, with graduates moving on to positions as designers and strategists in ICT and media industries around the world, as well as to entrepreneurial endeavours.

ADMISSION REQUIREMENTS

Bachelor’s degree or equivalent in subjects relevant to interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts, fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.

Approval of the following submitted material: two work samples of previous, relevant work and an individual response to the application assignment. Please see the ‘Selection’ tab on this page for further information.

General eligibility + the equivalent of Swedish higher secondary school English course B.

SELECTION:

Applicants are selected in order according to precedence from work samples, design assignment and a letter of motivation in combination with interview if needed.

Note
There are specific instructions regarding eligibility or selection on the next tab on this page, called Selection. Please, make sure that you read the instructions thoroughly!

ABOUT

Interaction design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction; wearable and embodied interaction; game design; participatory design practices; critical design; social innovation; and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors. 

This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.

Practical design skills and academic research

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-life design cases and external clients that include local industry partners as well as cultural and civic organisations.

Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

Internationally recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas in which our design and research excellence is internationally recognised: tangible and sensor-based interaction; wearable and embodied interaction; game design; participatory design practices; critical design; social innovation; and collaborative media development.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds — from design, media, engineering, the arts, and social sciences — and focus our teaching on creating disciplinary synergy in the concrete design work.

Content

The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a master’s level graduation project.

Upon graduation, you will be eligible for the second year of the two-year master’s programme, during which you can learn more about interaction design research and theory. Read more about the two-year master’s programme.

Teaching methods

The programme is based on learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.

Studio-based

The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams

The primary method of learning is through group work in multidisciplinary teams with classmates and stakeholders. The ability to work in teams and with others — including user communities — is an important part of our curriculum, and several projects are organised in order to practice these skills.

Humanistic approach

With our humanistic approach, you will be practising qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasise an understanding of people in their use situations.

Reflective and experimental design — thinking and doing

Prototyping in the studio and real world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project

Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work.

要申请此工作 请将您的详细情况发送到以下邮箱 info@hiias.com