Why choose this programme?
Screen Cultures lets you study how screens affect our understanding of the world, through the different screens of the cinema, television, computer and smartphone, their films, series, games, and social media.
As a Screen Cultures master student, you will acquire screen literacy. Since screen edges have become the ledges of what we know, our central research question then, is: “How do the distinct qualities of screens and the conditions of viewing they afford, affect our understanding of the world?” Screen Cultures examines the screens that provide and prohibit access to our global realities and affect all aspects of our everyday lives. And our objective and vision are to challenge and ultimately change the way we view screens.
Among the objects of study are screens of all kinds and sizes, such as the cinema, television, computer and smartphone screens, their films, series, games, social media, GPS-enabled maps, workout stats, simulations and augmentations. Invariably, we will approach these objects with a focus on the cultures they are embedded in and that, in turn, evolve around them. Our research and teaching continuously reflects on the ongoing technological and cultural shifts tied to our everyday screen living.
Screen Cultures is an innovative, interdisciplinary Master of Arts programme that combines insights from several fields at the Faculty of Humanities, such as media studies and art history. It has been developed as a response to this enduring cultural moment, offering its master candidates various systematic ways of analyzing, interpreting and reflecting upon it to become enabled to respond to it in turn in a positive, creative, socially productive and ethically sustainable way.
The Screen Cultures initiative offers teaching-driven interdisciplinary research on contemporary technological shifts within our screen cultures. Through selected courses and four accompanying research nodes, entitled Screen Histories and Theories, Screen Aesthetics, Screen Technologies, and Screen Politics, expert teams teach and develop new research directions and produce leading scholarship in unison and together with the students, aiming for lasting and highly advanced outcomes for both research and higher learning.
Teaching comes with a high degree of integration of digital tools, designed to enable you to stay up-to-date in a rapidly changing media environment. It combines university courses – lectures and seminars, as well as mixed formats – with hands-on workshops, studio visits and opportunities for collaborating with screen content producers and institutions, such as Cinemateket in Oslo. You will receive training in peer-reviewing academic papers and articles, as well as in giving – and commenting upon – conference papers. Furthermore, there will be opportunities to participate in the production of screen simulations.
Seminars outside the classroom provide you with an extra dimension of experience and learning. This also goes for lectures in (cooperation with) cinemas, galleries, in living rooms or on public transport, for curating film series and participating in conferences. By offering such alternative arenas, we seek to broaden our students’ horizon, strengthen collective learning and engage you as equal members of the academic community. The programme’s strong connection to current challenges makes it highly relevant, as it addresses the rapid changes in the media landscape and will equip you with practical skills for the workplace. Screen Cultures is a demanding programme with high admission demands, fewer students and more one-on-one supervision, towards a more differentiated, personal learning environment. Exceptionally motivated students will be given the opportunity to realize their full potential.
Contemporary culture is screen culture
Stephen Monteiro (2017:1) claims in The Screen Media Reader that “Contemporary culture is screen culture, and it has become nearly impossible to separate our relationship with the screen from our sense of what it is to be alive”. Screens are sought out (cinema, television), chanced on (digital signage advertising), carried (smartphone, laptop) and worn (HoloLens, smartwatches and other wearable tech). We look at screens but we also touch them (smartphone), tapping, tilting and swiping to acquire a most diverse range of information. Screens determine how we experience the world around us, even ourselves. So much of our daily experience is screened, yet we rarely stop to think about its implications.
The programme leads to a Master’s degree in Screen Cultures.
Let’s think together – join us!
Candidates who have completed their master’s degree in Screen Cultures will have acquired the following knowledge, skills and general competences:
- has advanced knowledge of the histories, aesthetics, theories, technologies, and politics of screens, such as the cinema, television, computer, and smartphone screen.
- can identify and assess issues pertaining to screens and the cultures evolving around them, in a critical and reflected manner.
- has advanced knowledge within media and communication, as well as cultural studies, including critical and aesthetic theory and methods.
- can apply his/her knowledge actively to develop the field of screen cultures further and explore new areas of research.
- can analyze and interpret media texts and cultural artifacts pertaining to the field of screen cultures independently.
- can carry out an independent research project within screen cultures under supervision and in accordance with humanistic and social scientific norms for research ethics applicable to screen studies.
- can assess relevant existing theories and approaches in researching screen cultures and work independently on practical and theoretical problems.
- can use the methodological skills obtained from practical experience with different approaches to histories, aesthetics, theories, technologies, and politics within the field of screen cultures to carry out independent academic and professional work.
- can within the field of screen cultures analyze and critically assess different sources of information to make scholarly arguments.
- can use the general competence of writing scholarly about histories, aesthetics, theories, technologies, and politics within the field of screen cultures in other academic and professional fields.
- can analyze relevant academic, professional and research ethical problems within the field of screen cultures.
- can apply his/her knowledge and skills in new areas and advanced projects within the field of screen cultures.
- can communicate the findings of his/her independent research project through the language, terminology and concepts of the field of screen cultures.
- can communicate about academic questions, analyses and findings in the field of screen cultures, with specialists and society at large.
- can contribute to a critical screen culture that changes the way we view screens.
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